Nvidia Turing RTX Cards Accelerate Ray Traced Audio & Benchmark Against Titan V Surfaces

In several days, we’ll know a lot more about Nvidia’s plans for the GeForce RTX 2080 (along with the other cards in the GeForce 20 series lineup), but as of right now, the Turing architecture is a very impressive jump in performance. Ray Tracing has been a lofty goal in computer graphics for years, but […]
Nvidia’s Turing Architecture Analysis & RTX GeForce Leaks

For a long time in computer graphics, we’d regularly see new graphics card launched on an annual basis (and sometimes sooner than that), but for just about two years now, gamers in particular have been been left with the Nvidia GeForce GTX 10 series, powered by the companies’ Pascal architecture. But finally after months of […]
How Much Does DX12 REALLY Improve Performance? | DirectX 12 vs DirectX 11 & OpenGL Vs Vulkan

2014 seems a very long time ago, but that’s when Microsoft first unveiled news that it was working on releasing DirectX 12, to serve as the companies answer to developers asking for a low level API. DX12 was designed from the ground up to tackle the issues and constraints plaguing PC game development at the […]
AMD Zen Processor Technical Analysis | Redesigning The Desktop Part 2

AMD are back in the PR limelight, dominating much of the technology and gaming talk with their upcoming Zen architecture. Enthusiasts debate on the performance of the processor, speculate the price points (particularly when it comes to Summit Ridge, the Zen based platform for the desktop) and how their chips will stack up against Intel’s […]
Nintendo NX Uses Polaris GPU & Vulkan | 2X Performance of PS4 | Analysis

Rumors concerning Nintendo’s NX have been pretty consistent recently, with a plethora of new reports popping up over the past several hours. These new rumors hint the Nintendo NX will not only have a Polaris based GPU, but will also natively support the upcoming Vulkan low level API, and also launch with Luigi’s Mansion 3. […]
Ashes of the Singularity | DirectX 12 Destroys DirectX 11 In Our Early Benchmark & Analysis

Oxide Games have unleashed their eagerly anticipated Ashes of the Singularity, a real time strategy title where tens of thousands of units can battle each other across huge battlefields. Ashes of the Singularity also represents the first chance for gamer’s to see how DirectX 12 compares to DirectX 11 in an actual game environment, previously […]
DirectX 12 Explicit Multi Adapter Explained | Analysis Of AMD’s DX12 Multi GPU Info

We’ve entered an extremely exciting time for PC gaming, with promising new memory technologies, die shrinks and increasingly powerful processors heralding in unparalleled graphics. But, the biggest buzz this year isn’t from a piece of hardware, it’s instead from an API – Microsoft’s DirectX 12. Much has been made of DirectX 12’s multi-threaded improvements, reduced […]
Vulkan API Analysis Part 1 | Overview, Purpose & Benefits Of Vulkan | Tech Tribunal

Although I’m in danger of repeating myself a little, there’s a lot of excitement in the air for Microsoft’s DirectX 12 and for good reason too. The new API has a lot of benefits over the old guard (DX11), including far greater multi-threading support, increased draw calls, large performance improvements and also improved compute support […]