Nintendo NX Uses Polaris GPU & Vulkan | 2X Performance of PS4 | Analysis

Rumors concerning Nintendo’s NX have been pretty consistent recently, with a plethora of new reports popping up over the past several hours. These new rumors hint the Nintendo NX will not only have a Polaris based GPU, but will also natively support the upcoming Vulkan low level API, and also launch with Luigi’s Mansion 3. […]
DirectX 12 GDC 2015 Early Technical & Performance Analysis Of The News

GDC 2015 is well underway, and Microsoft (along with other key developers) have taken to the stage to tout the benefits of DirectX 12. But the question is, have the earlier reports been overblown and the reality can’t possibly live up to the hype? Well, early indications are extremely encouraging indeed. We’ll be taking a […]
Grand Theft Auto 5 Playstation 4 Vs Xbox One Early Frame Rate Analysis

Despite facing stiff competition, Rockstar’s re-release of Grand Theft Auto 5 on the next generation consoles is one of this years biggest releases. While GTA5 on the last generation of consoles was impressive, there’s few who’d deny the old hardware was holding back the developers from really pushing the envelope. Now, the game has been […]
Resolution & Frame Rate How They Work & Analysis On Impact in Games |Tech Tribunal

Since the Playstation 4 or Xbox One’s specs were leaked online both gamer’s and media have placed a lot of their focus on both the resolution a game runs at, along with its frame rate. Much of the the Xbox One vs Playstation 4 debate revolves around resolution and if a game runs at 60FPS […]
Watch Dogs Playstation 4 & Xbox One Frame Rate Analysis | Tech Tribunal

Let’s get this over and done with right off the bat, the frame rate of Watch Dogs for both next generation systems is pretty damn impressive considering the shear amount of explosions and chaos often clogging up the screen. While the two versions don’t have complete ‘parity’ neither suffers from extreme slowdown and often manages […]
The Order 1886 GDC 2014 Post-Mortem Part 1

With the PS4’s debut we’d seen a short and telling trailer of “The Order 1886”, at first glance the title looked to be some type of steam-punk horror title which was all it really took when combined with the gorgeous visuals to pique my interest. The titles development grew rather quiet until there were a […]
PS4 Architecture Naughty Dog SINFO Analysis & Technical Breakdown Part 2

Part 1 The Playstation 4’s Job System is very similar to design of the PS3 (hence the reason we’ve just taken a look at it). Each of the six cores from the AMD Jaguar are responsible for performing different tasks. Core Zero holds the “Main Game Loop”. It’s this threads job to assign the workloads […]
Xbox One eSRAM “Not Complex, Just a Bottleneck”, Claims Developer

The Xbox One’s eSRAM has continued to be in the news since before even the consoles release, but for all of the wrong reasons. It’s often attributed to the systems lower performance “I don’t get this obsession with MS fanboys wanting the more powerful machine. Its not happening. Who cares. There are xbox fans who think […]