AMD Radeon R9 300 Series Debuts June 3 & Hawaii Details Leaked

A few days ago, we’d reported that you’ll be able to march into your local store (or, more realistically, point your web browser to your favorite online store) and purchase the R9 300 series by June 24th (or the 18th for Fiji), and while that hasn’t changed, AMD are planning to announce their cards prior […]
Microsoft Working On Xbox One GPU Optimization For Better Graphics Performance

Microsoft are from done when it comes to squeezing performance out of their Xbox One system, and are currently recruiting a Software Engineer who will be working in Microsoft’s Advanced Technology Group (ATG) to optimize the Xbox One’s graphical capabilities. ATG were instrumental in supporting the Xbox 360 too, and now the team have naturally […]
DX12 Asynchronous Shader & Command Buffer Analysis | AMD Exclusive Interview & Details

With Windows 10’s release drawing ever closer, DirectX 12 news continues to pop up thick and fast. A few days ago, AMD revealed that the Asynchronous Shaders, (which is part of DirectX 12 specs) and the Graphics Core Next (GCN) Asynchronous Compute Engine architecture powering Radeon graphics cards will drastically improve performance of DX12 games […]
DirectX 12 Build 2015 Analysis | Multi GPU Support | X1 & PC Porting

Since the announcement of DirectX 12 at last years GDC, Microsoft have slowly drip fed developers, gamer’s and the press details of the upcoming API; but at Build 2015, we’ve news that the API is not only largely complete, but will ship with several incredible new features likely to change how we view PC gaming. […]
Microsoft Discusses Universal Windows Platform API’s For Xbox, PC & Mobile

Microsoft’s decision to build a Universal Windows Platform has been on the mind of developers for some time, and we first heard murmurs of the companies plans last year. But now, at the Build 2015 conference, Microsoft have finally provided a few hints on how this will work, and will reveal even more information on […]
Vulkan API Analysis Part 1 | Overview, Purpose & Benefits Of Vulkan | Tech Tribunal

Although I’m in danger of repeating myself a little, there’s a lot of excitement in the air for Microsoft’s DirectX 12 and for good reason too. The new API has a lot of benefits over the old guard (DX11), including far greater multi-threading support, increased draw calls, large performance improvements and also improved compute support […]
Asynchronous Shaders Analysis & Their Role On PS4 Xbox One & PC According to AMD

For quite some time, GPU’s have done much more than simply push pixels around the screen. The fixed function pipelines of the late 90’s are long behind us, and GPU’s are now being used in a variety of non-graphics tasks, such as physics, collision detection or even AI. But there is still a long way […]
DirectX 12 API Overhead Feature Test | Shows DX12 17X Faster Than DX11

For months we’ve been reading about the performance supposed performance benefits of DirectX 12 with no real way of testing anything for ourselves – and now finally Futuremark have released an update for their 3DMark benchmarking software. This update provides a way of testing ‘API Overhead’ and the results are rather startling; demonstrating precisely the […]