Investigating Core Count Scaling and DX12 Vs DX & Vulkan | Analysis

The excitement surrounding the launch of DirectX 12 and Vulkan seems so very long ago, these modern creations designed to lower the overhead on the system, recruit more CPU cores into running game logic and bring new features to the table. DX12 was first announced in March 2014, and debuted just over a year later alongside Microsoft’s […]

Microsoft Promise UWP VSync Fix, Modding & Overlay Support Incoming

Microsoft’s Build 2016 conference has been pretty interesting thus far, and as Phil Spencer took to the stage, it was clear his primary goal was to diffuse the growing complaints in the PC community regarding the limitations of UWP. “Through the Universal Windows Platform, our plan is to deliver games that will run better on […]

Nvidia Explain VXAO For DirectX 11 & DX12 – Voxel Ambient Occlusion

Rise of the Tomb Raider for the PC is the first title to officially use Nvidia’s VXAO (Voxel Ambient Occlusion) technology thanks to a spiffy new title update (which also added the touted DirectX 12 mode too). VXAO is considered by Nvidia to be the next evolutionary step of HBAO+, offering even higher quality and […]

Watch Dogs 2 Supports DirectX 12 & Optimized For AMD Hardware

Ubisoft’s original Watch Dogs held a lot of promise, and with luck the sequel will deliver. Ubisoft are going to be pushing the visual boat out on Watch Dogs 2, and have confirmed that the title will fully support DirectX 12. Interestingly, AMD’s Roy Taylor tweeted an article from The Country Caller, which hints that […]

Quantum Break Xbox One Resolution & Graphics Patch Confusion

With preview copies of Remedy Software’s eagerly anticipated Quantum Break floating around, news quickly broke that the Xbox One version of the title runs at the rather disappointing resolution of just 720P. Before the announcement of a Windows 10 Port, Quantum Break was touted as a graphical masterpiece for Microsoft’s Xbox One console, and so […]

DirectX 12 For Xbox One Is Here | Star Wars BattleFront First DX12 X1 Title

If you’ve even a passing interest in technology or gaming it’s pretty much impossible to not stumble over someone hyping the release of Microsoft’s DirectX 12 on the PC. But things have been quieter on the Xbox One front, particularly after the cancellation of Fable Legends, the first title touted to use DX12 on the […]