Nvidia’s CUDA Running On AMD Radeon GPU’s? Otoy Claims They’ve Done It

Nvidia’s CUDA (Compute Unified Device Platform) is one of the companies most prized IPs, allowing the easy creation of parallel workloads to be farmed out to the graphics card. Unfortunately for both developers and AMD, CUDA is also Vendor specific. There are certainly other solutions such as OpenCL, as its code will run on a […]
DirectX 12 Allows GeForce And Radeon GPU’s To Run In Same PC

Way back in the mists of 2013 came the first whispers of Microsoft’s DirectX 12, and since then the hype train has yet to stop. With the release of DX12 drawing ever closer, a source who’ve spoken with Tom’s Hardware have revealed rather interesting information about an “Unspoken API”. Microsoft’s new API will work “closer […]
Ubisoft GDC Presentation of PS4 & X1 GPU & CPU Performance

It’s an understatement to say Ubisoft have been front and center when it comes to controversy of late, whether it be frame rate, resolution, graphical downgrades or perhaps the most dreaded term of all, visual parity. Recently, a viewer and reader contacted me on Facebook and pointed out a rather interesting technical document I’d missed […]
Xbox One & Playstation 4 Ram Limitations According To GameByro

Console memory is a key cause for concern with developers, and after the previous generations RAM limitations with both the Xbox 360 and Playstation 3, it’s fair to say anticipation was high how much RAM Microsoft and Sony would pack into their systems. The previous generation managed a rather meager 512MB (though some of this […]
Playstation 4 Vs Xbox One GPU | Understanding the Differences

When the specifications to Microsoft’s Xbox One were first unveiled to the public, the console received a lot of criticism due to the perceived gap between it and its rival, Sony’s Playstation 4. It’s hard to argue the difference in specs hasn’t hurt the Xbox One’s sales figures, despite the rather nice bump the Kinect-less […]
Inside The Xbox One | AMD & Microsoft Developer Day Analysis & Breakdown | Tech Tribunal Part 1

There’s a good chance you’ve heard a lot about the insides of the Xbox One, but there’s much that’s still unclear regarding the CPU, eSRAM and its API. Microsoft have combined forces with AMD (who’re responsible for creating much of the chips residing inside the machine) to hold an event which explains much of the […]
Xbox One GPU – Confirmed 10 Percent Performance Boost Thanks To Update | How It Works

An increase in the Xbox One’s GPU performance was recently mentioned on Twitter by Phil Spencer, but the original tweet provided little more than a tidbit of information. Microsoft have since provided much a needed insight to what the update means to the Xbox One and how it will impact the system, developers and the gamer’s […]
Xbox One’s eSRAM Performance Discussed by Wolfgang Engel

There’s much been made of the Xbox One’s specs, but despite the fact it’s giving up some GPU grunt to the Playstation 4, the largest criticism leveled at the console is likely at the eSRAM. The eSRAM is 32MB of memory situated directly on the Xbox One’s main SoC. The purpose of this memory is […]