Playstation 4K GPU Twice As Powerful; CPU Info & Launch Titles Discussed

Sony’s Playstation 4 upgrade will offer a significant performance boost over the vanilla console if these latest rumors are to be believed. The Playstation 4K (or PS4.5) will feature a GPU which provides twice the performance of the original model, a pretty damn impressive upgrade. OsirisBlack is a verified NeoGaf poster, and decided to offer […]
Cheaper, 20nm Xbox One Processor In Development | X1 Slim On The Way?

Microsoft might well be working on a cost reduced Xbox One console, if recent rumors and evidence is accurate. This isn’t anything new in the console industry, where as technology evolves, the systems become cheaper to produce, and processors can be shrunk in size. Currently, the Xbox One’s APU is built using the tried and […]
Playstation 4 CPU & GPU Profiling Information Unveiled

When it comes to Sony’s strategies for console optimization, ICE Team are the ones usually in the lime light. But in reality, there are other teams also responsible for producing the tools, strategies and optimizations to improve the systems performance over the long haul. ICE Team typically work on API related ‘stuff’, including GPU drivers, […]
Xbox One & Playstation 4 CPU Performance Information From Allegorithmic on Texture Generation | Exclusive Interview

The subject of both the Playstation 4 and Xbox One’s CPU’s has taken a slight backseat compared to chatter regarding their GPU and memory performance. There are likely a few reasons for this, the first is the GPU and memory configurations between the two next generation consoles is a great deal different than their CPU’s. […]
Inside The Xbox One | AMD & Microsoft Developer Day Analysis & Breakdown | Tech Tribunal Part 1

There’s a good chance you’ve heard a lot about the insides of the Xbox One, but there’s much that’s still unclear regarding the CPU, eSRAM and its API. Microsoft have combined forces with AMD (who’re responsible for creating much of the chips residing inside the machine) to hold an event which explains much of the […]
Jargon Buster – Learn Your CPU From Your GPU & RAM From HUMA

Despite our best attempts to make our tech analysis and post-mortems as in-depth and easy to understand as possible, not everyone is aware of some of the basic terms and phrases that we throw about frequently. In this very article we’ll be going over the basics of the more common phrases you’ll likely hear each […]
Infamous Second Son Post-Mortem – Part 2 PS4 Performance, Compute & Particle System

In this second part of our post-mortem, we’ll take a look at how Sucker Punch Productions handles the GPGPU structure of the PS4, more detailed breakdowns of the games double buffering system and we get some confirmation on the memory access speeds of the CPU. It’s been awhile since the first part of the Infamous: Second Son Engine […]
PS4 Architecture Naughty Dog SINFO Analysis & Technical Breakdown

Part 2 A new light has been shined on the Playstation 4’s architecture thanks to Naughty Dog during their lecture at SINFO. This lecture is pretty damn technical, and several viewers / readers requested that I do a technical breakdown of this. So here I sit, a pack of lockets, hot drinks and a stack […]